Master Gwion ap Enfrys

Archer but definitely NOT a farmer

Description:

Gwion ap Enfrys

177 points

ST 12* [20]; DX 12 [40]; IQ 10 [0]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 10 [0]; Per 14 [20]; FP 12 [0].
Basic Speed 6.50 [10]; Basic Move 6 [0]; Dodge 9.

Social Background

TL: 2 [0].
CF: Welsh (Native) [0].
Languages: Welsh-Gaelic (Native/None) [0].

Templates and Meta-Traits

Archer - Bowman (Fantasy; p. F114) [0]; Archer (Fantasy; p. F114) [0]; Archery - Foot Archery (Martial Arts; p. MA181) [0].

Advantages

Acute Vision 2 [4]; Ally (Bowmen; 50% of starting points; 9 or less; Group Size (6-10)) [12]; Arm ST 1 (One arm) [3]; Fit [5]; Outdoorsman 2 [20]; Status +1 [5].
Perks: Special Exercises (Arm ST +1); Strongbow. [2]

Disadvantages

Code of Honor (Celtic) [-10]; Impulsiveness (12 or less) [-10]; Innumerate [-5]; Nightmares (12 or less) [-5]; Vow (Get revenge upon the murderer of his family; Minor) [-5]; Wealth (Struggling) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]

Skills

Area Knowledge (local) (E) IQ+1 [2]-11; Armoury/TL2 (Missile Weapons) (A) IQ [2]-10; Bow (A) DX+4 [16]-16; Camouflage (E) IQ+4 [1]-14‡; Carousing (E) HT [1]-12; Climbing (A) DX [2]-12; Farming/TL2 (A) IQ [2]-10; Fast-Draw (Arrow) (E) DX+2 [4]-14; First Aid/TL2 (Human) (E) IQ [1]-10; Fishing (E) Per+2 [1]-16‡; Hiking (A) HT+1 [4]-13; Merchant (A) IQ-1 [1]-9; Naturalist (Earth) (H) IQ+1 [2]-11‡; Navigation/TL2 (Land) (A) IQ+2 [2]-12‡; Riding (Equines) (A) DX-5 [0]-7; Shortsword (A) DX [2]-12; Soldier/TL2 (A) IQ [2]-10; Spear (A) DX [2]-12; Stealth (A) DX+1 [4]-13; Survival (Mountain) (A) Per+1 [1]-15‡; Survival (Plains) (A) Per+1 [1]-15‡; Survival (Swampland) (A) Per+1 [1]-15‡; Survival (Woodlands) (A) Per+2 [2]-16‡; Swimming (E) HT [1]-12; Teamster (Equines) (A) IQ-1 [1]-9; Tracking (A) Per+2 [2]-16§; Traps/TL2 (A) IQ+1 [4]-11; Weather Sense (A) IQ [2]-10.
Techniques: Close Combat (Bow) (H) [0]-15; Retain Weapon (Bow) (H) [0]-12.

Footnotes

* Conditional +1 from ‘Arm ST’.
† Conditional +1 from ‘Fit’.
‡ Includes +2 from ‘Outdoorsman’.
§ Includes +2 from ‘Outdoorsman’; Conditional +2 from ‘Acute Vision’ when vision is a factor.

Equipment

1× Backpack, Small ($60; 3 lb); 1× Blanket (Fragile; $10; 4 lb); 1× Large Knife (Fragile; $20; 1 lb); 1× Longbow (ST 15; $200; 3 lb); 1× Personal Basics ($5; 1 lb); 1× Spear (Fragile; $20; 4 lb); 1× Wineskin ($10; 4 oz); 20× Arrow ($40; 2 lb); 4× Traveler’s Rations ($8; 2 lb).

Defenses

Parry: 9 (DX). Block: 7 (DX). Dodge: 9. DR: 0 (Torso).

Melee Attacks

Arm ST • Swing (–): 2d-1 sw. Reach –.
Arm ST • Thrust (–): 1d thr. Reach –.
Arm ST • Punch (12): 1d-1 cr. Reach C.
Bite (12): 1d-2 cr. Reach C.
Kick (10): 1d-1 cr. Reach C,1.
Large Knife • Swing (9): 1d cut. Reach C, 1.
Large Knife • Thrust (9): 1d-1 imp. Reach C.
Punch (12): 1d-1 cr. Reach C.
Spear • 1H (12): 1d+1 imp. Reach 1*.
Spear • 2H (12): 1d+2 imp. Reach 1, 2*.

Ranged Attacks

Large Knife (8): 1d-1 imp. Range 10 yd / 18 yd. RoF 1. Shots T(1).
Longbow ST 15 (16): 1d+3 imp. Acc 3. Range 225 yd / 300 yd. RoF 1. Shots 1(2).
Spear (8): 1d+2 imp. Acc 2. Range 12 yd / 18 yd. RoF 1. Shots T(1).

Bio:

Master Gwion ap Enfrys

GURPS: Casus Belli Andricusi