Simple Angus

Thief-taker and spy


Simple Angus

191 points

ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 10 [0].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0].
Basic Speed 5.25 [0]; Basic Move 5 [0]; Dodge 8.

Social Background

TL: 2 [0].
CF: Roman [1]; Welsh (Native) [0].
Languages: Latin (Roman) (Native) [6]; Saxon (Accented/Broken) [3]; Welsh (Native/None) [0].

Templates and Meta-Traits

Archery - Foot Archery (Martial Arts; p. MA181) [0]; Dagger Fighting (Martial Arts; p. MA155) [0].


Ally (Little Hawks; 75% of starting points; 9 or less; Group Size (6-10)) [18]; Contact (Esca, slave of the Speculatore Titus Antonius Aquilius; Effective Skill 12; 12 or less; Somewhat Reliable) [2]; Contact Group ("Little Birds" (spy network); Effective Skill 12; 12 or less; Usually Reliable) [20]; Danger Sense [15]; Pitiable [5]; Super-Spy 2 [30].
Perks: Off-Hand Weapon Training (Knife); Quick-Swap (Knife); Strongbow. [3]


Curious (6 or less) [-10]; Enemy (Spies from Rival Lord; Medium-sized group (6-20 people); 9 or less) [-20]; Secret (Spy; Possible Death) [-30]; Sense of Duty (His "Flock" of birds; Small Group) [-5]; Sense of Duty (The Lord and his Family; Small Group) [-5]; Suspicious [-1].
Quirks: Careful; Counts only having one knife as being "unarmed"; Dislikes sleeping under the stars; Gruesome knife scar under right armpit; Scruffy-looking. [-5]


Acting (A) IQ+3 [4]-15*; Area Knowledge (Prydain) (E) IQ [1]-12; Body Language (Human) (A) Per [2]-12; Bow (A) DX+2 [8]-13; Camouflage (E) IQ [1]-12; Carousing (E) HT+2 [4]-12; Climbing (A) DX [2]-11; Cryptography/TL2 (H) IQ-2 [1]-10; Current Affairs/TL2 (Politics) (E) IQ+2 [1]-14*; Current Affairs/TL2 (Prydain) (E) IQ [1]-12; Detect Lies (H) Per+2 [4]-14*; Diagnosis/TL2 (Human) (H) IQ-2 [1]-10; Diplomacy (H) IQ-1 [2]-11; Disguise/TL2 (Human) (A) IQ+2 [2]-14*; Escape (H) DX [1]-11*; Fast-Draw (Arrow) (E) DX [1]-11; Fast-Draw (Knife) (E) DX [1]-11; Fast-Talk (A) IQ+2 [2]-14*; Filch (A) DX-1 [1]-10; Forced Entry (E) DX+1 [2]-12; Forgery/TL2 (H) IQ-1 [2]-11; Garrote (E) DX [1]-11; Heraldry (A) IQ-1 [1]-11; Hiking (A) HT [2]-10; Holdout (A) IQ+1 [1]-13*; Intelligence Analysis/TL2 (H) IQ+1 [8]-13; Interrogation (A) IQ+2 [2]-14*; Intimidation (A) Will-1 [1]-11; Knife (E) DX+2 [4]-13; Lip Reading (A) Per [2]-12; Lockpicking/TL2 (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Observation (A) Per+3 [4]-15*; Panhandling (E) IQ+1 [1]-13†; Pickpocket (H) DX [1]-11*; Poisons/TL2 (H) IQ-1 [2]-11; Propaganda/TL2 (A) IQ+1 [4]-13; Running (A) HT-1 [1]-9; Savoir-Faire (High Society) (E) IQ [1]-12; Savoir-Faire (Military) (E) IQ [1]-12; Savoir-Faire (Servant) (E) IQ [1]-12; Search (A) Per+1 [1]-13*; Shadowing (A) IQ+1 [1]-13*; Shortsword (A) DX-1 [1]-10; Sleight of Hand (H) DX [1]-11*; Smuggling (A) IQ-1 [1]-11; Stealth (A) DX+3 [4]-14*; Streetwise (A) IQ [2]-12; Survival (Mountain) (A) Per-1 [1]-11; Survival (Woodlands) (A) Per-1 [1]-11; Swimming (E) HT [1]-10; Thrown Weapon (Knife) (E) DX [1]-11; Tracking (A) Per+2 [2]-14*; Traps/TL2 (A) IQ-1 [1]-11; Wrestling (A) DX [2]-11.
Techniques: Arm Lock (Wrestling) (A) [0]-11; Armed Grapple (Knife) (H) [0]-11; Back Strike (Knife) (H) [0]-11; Choke Hold (Wrestling) (H) [0]-8; Close Combat (Bow) (H) [0]-7; Disarming (Knife) (H) [0]-13; Feint (Knife) (H) [0]-13; Retain Weapon (Bow) (H) [0]-11; Spinning Strike (Knife) (H) [0]-11.


* Includes +2 from ‘Super-Spy’.
† Includes +1 from ‘Pitiable’.


1× Large Knife ($40; 1 lb); 1× Short Bow (ST 11; $50; 1.5 lb); 1× Small Knife ($30; 8 oz).


Parry: 8 (DX). Block: 6 (DX). Dodge: 8. DR: 0 (Torso).

Melee Attacks

Bite (11): 1d-3 cr. Reach C.
Kick (9): 1d-2 cr. Reach C,1.
Large Knife • Swing (13): 1d-2 cut. Reach C, 1.
Large Knife • Thrust (13): 1d-2 imp. Reach C.
Punch (11): 1d-3 cr. Reach C.
Small Knife • Swing (13): 1d-3 cut. Reach C, 1.
Small Knife • Thrust (13): 1d-3 imp. Reach C.

Ranged Attacks

Large Knife (11): 1d-2 imp. Range 8 yd / 15 yd. RoF 1. Shots T(1).
Short Bow ST 11 (13): 1d-1 imp. Acc 1. Range 165 yd / 220 yd. RoF 1. Shots 1(2).
Small Knife (11): 1d-3 imp. Range 5 yd / 10 yd. RoF 1. Shots T(1).


Aonghus is the bastard son of a Roman soldier and a farmer’s daughter. He grew up on the farm with many aunts, uncles, and cousins. At eleven, Aonghus was sent to serve table at the house of the land lord. Since he was of an age with [[Bradán ap Caddell|Bradán]], they became friends.

One day an incident of harmless mischief was taken as a serious insult by a member of the household, and resulted in both boys standing shamefaced before the high seat of The Lord, Bradán’s father. When it was time for the blame to fall, it was going to fall undeservedly on Aonghus. Aonghus did not protest, but Bradán would not let his friend suffer for what he had done, and confessed bravely. The Lord was impressed with Bradán’s courage, but also with the serving boy’s loyalty. He took Aonghus to page.

As a page, Aonghus had more opportunities to show his worth as a battlefield messenger and assistant. Then at age fifteen he uncovered a plot among a unit of mercenaries in the lord’s employ to switch sides during a battle. The Lord recognized that Aonghus’ loyalty and nose for secrets could be put to better use. Aonghus was secretly apprenticed to Colwyn, the house spymaster, and trained thoroughly in espionage.

When old Colwyn died, of natural causes, Aonghus took over. Using Norris’ contacts and his own, he established a network of spies among the servants, innkeepers, thief takers, and rat catchers for many miles around. Aonghus puts on the cover of Simple Angus, an inept thief-taker, bumbling around the lord’s holdings and neighboring lands. He rarely returns home with a thief, but he always returns with secrets.

Simple Angus

GURPS: Casus Belli kforester